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Re: Cumbres Depot 3D Model

September 10, 2018 09:21PM
Yea those look very nice, you have a lot of skill, I can tell by the way your models look. I personally don't prefer 'photorealistic' models or textures, I thinks low poly & or 'cartoony' is a very fun and easy style for anyone to model in. Most of my models are made on the premise "It's not 1:1, it just has to have the look and feel like the prototype".

I don't think I have ever modeled a full brake system on a locomotive or car before, same for rivets. I just don't see a practical use in more meshes that just making renders and game performance less...

If I have to model everything to a 'T' I would never get anything done at all, or 1 model per many months...
Subject Author Posted

Cumbres Depot 3D Model Attachments

Peyton Smith September 08, 2018 07:49PM

Re: Cumbres Depot 3D Model

bonefish September 10, 2018 12:59PM

Re: Cumbres Depot 3D Model

Peyton Smith September 10, 2018 01:49PM

Re: Cumbres Depot 3D Model

bonefish September 10, 2018 02:09PM

Re: Cumbres Depot 3D Model

Peyton Smith September 10, 2018 09:21PM

Re: Cumbres Depot 3D Model

bonefish September 11, 2018 09:32AM

Re: Cumbres Depot 3D Model Attachments

Peyton Smith September 11, 2018 09:46AM

Re: Cumbres Depot 3D Model

DakotaRed September 10, 2018 08:08PM



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