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K-36 zen, new frame render

January 16, 2010 10:22AM avatar
Here's a couple new frame renders. After I added bolt holes, the polygon count was getting pretty high so I've spent some time reducing polys and learning a lot of basic 3D safe modeling practices.

white_room_render_01-16-10a.jpg

Using a clean white shader allows me to spot some little flaws to fix: uncreased edges, vertices (points) out of place (not on same plane), etc. Later, I'll use realistic shaders - everything from freshly shopped new paint to dead-line rusting metal.

white_room_render_01-16-10b.jpg

I still need to clean up the frame extensions, and incorporate some slight variations between the left and right sides. The bolts need grip-nuts as well. Then on to binders, driving boxes, crossties, footplates, cylinder saddle, . . . drinking smiley

Mike
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K-36 zen, new frame render Attachments

bonefish January 16, 2010 10:22AM

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Russo Loco January 16, 2010 12:07PM

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Rich Murray January 16, 2010 12:17PM

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Tom Stewart January 16, 2010 02:11PM

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Russo Loco January 16, 2010 11:53PM

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Ron Keagle January 17, 2010 08:32AM

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bonefish January 17, 2010 09:04AM

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Steve Hughes January 18, 2010 07:31PM

Re: K-36 zen, drawings

bonefish January 19, 2010 07:47AM

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Dennis Tebo January 19, 2010 08:46AM

Re: K-36 zen, new frame render

chris king January 19, 2010 10:47AM

Re: K-36 zen, new frame render

bonefish January 19, 2010 11:07AM

Re: K-36 zen, new frame render

chris king January 19, 2010 05:07PM



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